Acting as a fairly natural tutorial to get those who skipped the first game up to speed, it sets an initial light-hearted tone for the game. On the orders of a skeletal captain, you make some torches, repair the deck, and have a little play fight with one of the crew. Though the crew shun you, your utility in repairing the ship after a recent storm is too great to simply ignore, and it's here you learn the basics. Waking up behind bars in a monster-occupied ship, en route to your demise, your services are required. Worshipping destruction and chaos, the act of creation itself is outlawed and forbidden, builders imprisoned for their crimes. To build is to blaspheme, so say the Children of Hargon.
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